Lorenzo Cogotti fdd9490038 | 2 years ago | |
---|---|---|
.gitignore | 2 years ago | |
.lovedeps | 2 years ago | |
LICENSE | 2 years ago | |
README.md | 2 years ago | |
crush.lua | 2 years ago | |
init.lua | 2 years ago |
README.md
moonspeak - LÖVE game localization library
moonspeak is a basic internationalization library for the LÖVE engine. It makes your game easy to translate to multiple languages.
moonspeak does the following:
- Loads dictionary files for your game.
- Allows selecting one of the many available languages.
- Translates messages by id (and provides default fallback to English).
Dependencies
moonspeak uses df-serialize to read the dictionary file.
You may either doenload df-serialize manually and place it inside a lib
subdirectory,
or use crush
to do this for you.
Using crush to download moonspeak dependencies
- Clone this repository.
git clone https://git.doublefourteen.io/lua/moonspeak
- Move to the repository root directory:
cd moonspeak
- Resolve any dependency using crush.
lua crush.lua
You should now see a lib
subdirectory containing the necessary dependencies.
Using crush in my library to depend on moonspeak
-
Download the latest crush.lua file and place it into your project root directory.
-
Create a
.lovedeps
text file in your project's root containing the following dependency entry:
{
moonspeak = "https://git.doublefourteen.io/lua/moonspeak",
-- ...more dependencies, if necessary...
}
Now any project using your library will be able to fetch moonspeak
and its dependencies automatically.
Documentation
Code is documented with LDoc.
Documentation may be generated running the command:
ldoc init.lua
ldoc
outputs to a local doc
directory, open index.html
with your favorite browser to read it.
License
Zlib, See LICENSE for details.