[crush,lovedeps,README] Update project links

master
Lorenzo Cogotti 1 year ago
parent 4cd4450352
commit cebc15327f

@ -1,3 +1,3 @@
{
serialize = 'https://gitea.it/1414codeforge/df-serialize'
serialize = 'https://codeberg.org/1414codeforge/df-serialize'
}

@ -13,11 +13,11 @@ It makes your game easy to translate to multiple languages.
## Dependencies
**moonspeak** uses [df-serialize](https://gitea.it/1414codeforge/df-serialize)
**moonspeak** uses [df-serialize](https://codeberg.org/1414codeforge/df-serialize)
to read the dictionary file.
You may either doenload **df-serialize** manually and place it inside a `lib` subdirectory,
or use [crush](https://gitea.it/1414codeforge/crush)
or use [crush](https://codeberg.org/1414codeforge/crush)
to do this for you.
## Using crush to download moonspeak dependencies
@ -25,7 +25,7 @@ to do this for you.
1. Clone this repository.
```sh
git clone https://gitea.it/1414codeforge/moonspeak
git clone https://codeberg.org/1414codeforge/moonspeak
```
2. Move to repository root directory:
@ -44,14 +44,14 @@ You should now see a `lib` subdirectory containing the necessary dependencies.
## Integrating moonspeak in my project using crush
1. Download the latest [crush.lua](https://gitea.it/1414codeforge/crush/src/branch/master/crush.lua) file and
1. Download the latest [crush.lua](https://codeberg.org/1414codeforge/crush/src/branch/master/crush.lua) file and
place it in your project's root directory.
2. Create a `.lovedeps` text file in your project's root with the following dependency entry:
```lua
{
moonspeak = "https://gitea.it/1414codeforge/moonspeak",
moonspeak = "https://codeberg.org/1414codeforge/moonspeak",
-- ...more dependencies, if necessary...
}

@ -2,7 +2,7 @@
--
-- Author: Lorenzo Cogotti
-- Copyright: 2022 The DoubleFourteen Code Forge
-- Home: https://gitea.it/1414codeforge/crush
-- Home: https://codeberg.org/1414codeforge/crush
-- License: MIT
local io = require 'io'

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