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149 lines
3.8 KiB
Lua
149 lines
3.8 KiB
Lua
2 years ago
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local BASE = (...):gsub('choice', '')
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local Widget = require BASE..'widget'
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local core = require BASE..'core'
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local shadowtext = require 'lib.gear.shadowtext'
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local T = require('lib.moonspeak').translate
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local Choice = setmetatable({}, Widget)
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Choice.__index = Choice
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function Choice.new(args)
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local self = setmetatable(args, Choice)
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self.align = self.align or 'center'
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self.valign = self.valign or 'center'
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self.cornerRadius = self.cornerRadius or core.theme.cornerRadius
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self.color = self.color or core.theme.color
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self.hovered = false
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self.choices = self.choices or { "" }
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self.nowrap = self.nowrap or #self.choices == 0
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self.index = 1 -- by default
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for i,choice in ipairs(self.choices) do
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-- Expand shorthands
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if type(choice) ~= 'table' then
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choice = {
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text = tostring(choice),
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notranslate = type(choice) ~= 'string',
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value = choice
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}
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self.choices[i] = choice
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end
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-- Mark default choice if needed
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if choice.value == self.default then
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self.index = i
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end
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-- Translate choice
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if not (self.notranslate or choice.notranslate) then
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choice.text = T(choice.text)
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end
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end
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return self
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end
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function Choice:checkIndex()
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if self.nowrap then
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self.index = math.min(math.max(self.index, 1), #self.choices)
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else
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if self.index < 1 then
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self.index = #self.choices
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end
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if self.index > #self.choices then
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self.index = 1
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end
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end
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end
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function Choice:onActionInput(action)
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local oldindex = self.index
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local handled = false
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-- Change choice
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if action.left then
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self.index = oldindex - 1
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handled = true
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end
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if action.right then
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self.index = oldindex + 1
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handled = true
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end
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if not handled then
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return false
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end
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-- Apply wrapping
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self:checkIndex()
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-- Fire event if necessary
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if oldindex ~= self.index then
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self:onChange(self.choices[self.index])
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end
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return true
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end
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function Choice:onPointerInput(px,py, clicked)
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self:grabFocus()
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if not clicked then
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return
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end
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local mx = px - self.x
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local oldindex = self.index
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-- Test whether arrows are hit
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-- NOTE: don't care about arrows being disabled, checkIndex() will fix that.
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if mx <= self.h+2 then
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self.index = self.index - 1
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elseif mx >= self.w - self.h-2 then
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self.index = self.index + 1
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end
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self:checkIndex()
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if oldindex ~= self.index then
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self:onChange(self.choices[self.index])
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end
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end
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function Choice:draw()
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local x,y,w,h = self.x,self.y,self.w,self.h
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local font = self.font or love.graphics.getFont()
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local c = self:colorForState()
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core.drawBox(x,y,w,h, c, self.cornerRadius)
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if self.ui.focused == self then
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-- draw < and > arrows, desaturate color if arrow is disabled
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local cc = self.color.hovered
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love.graphics.setLineStyle('smooth')
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love.graphics.setLineWidth(3)
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love.graphics.setLineJoin('bevel')
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local r, g, b = cc.fg[1], cc.fg[2], cc.fg[3]
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local a = (self.nowrap and self.index == 1) and 0.4 or 1
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love.graphics.setColor(r,g,b,a)
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love.graphics.line(x+h*.8,y+h*.2, x+h*.5,y+h*.5, x+h*.8,y+h*.8)
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a = (self.nowrap and self.index == #self.choices) and 0.4 or 1
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love.graphics.setColor(r,g,b,a)
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love.graphics.line(x+w-h*.8,y+h*.2, x+w-h*.5,y+h*.5, x+w-h*.8,y+h*.8)
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end
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-- draw text
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local text = self.choices[self.index].text
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y = y + core.verticalOffsetForAlign(self.valign, font, h)
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love.graphics.setColor(c.fg)
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love.graphics.setFont(font)
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shadowtext.printf(text, x+h+2, y, w-2*(h + 2), self.align)
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end
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return Choice
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